Work
Fifteen projects across AAA console, live mobile, original IP and connected products.
Mafia: The Old Country – Man of Honor
Two story chapters, a Free Ride hub, Jobs and Challenges added to a live AAA game without breaking a single existing flow.
Mafia: The Old Country
Tutorials, hints, HUD and menus for a cinematic prequel, designed to teach players without pulling them out of 1900s Sicily.
TopSpin 2K25
Joined a remote UX/UI pod mid-production and cleared the bottleneck that was slowing every feature down.
Hatchyverse
Brought a scattered set of products together into one IP: identity, branding, characters and the rules that keep everything canon.
Destroy All Humans! 2 – Reprobed
Mapped the whole player flow in pre-production, and the shipped game stayed true to it.
Fishing Masters
Pivoted a realistic fishing sim into a hero-based multiverse, built to grow through live events.
Magical District
A new IP built outward from player research: personas first, mechanics second.
The Lord of the Rings: Rise to War
Deep strategy on a phone screen, held to the standards of one of the most protected IPs in fiction.
Destroy All Humans!
Controller-first UX, haptic feedback and a HUD that stays readable in the middle of the chaos.
EVE Echoes
Helped fit one of PC gaming's most complex games onto a phone screen, for a global audience.
WWE Champions
Led the UX team on a live game, from the Titles system to a landing page that puts the wrestlers first.
Football Strike
A career mode and customisation hub that give players a reason to return beyond the leaderboard.
Thunderbirds Are Go: Team Rush
An endless runner where switching characters plays out as a video call, so the run never stops.
Basketball Stars
A live multiplayer hit, later revamped using the UX I designed for Football Strike.
Technogym Unity
The connected console for Technogym's next generation of equipment, designed around people mid-workout.
Let's build a better player experience.
Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.