Work

Fifteen projects across AAA console, live mobile, original IP and connected products.

15 projects
Man of Honor DLC
Lead UX DesignerHangar 13 · 2K2026

Mafia: The Old Country – Man of Honor

Two story chapters, a Free Ride hub, Jobs and Challenges added to a live AAA game without breaking a single existing flow.

Mafia: The Old Country
Lead UX DesignerHangar 13 · 2K2025

Mafia: The Old Country

Tutorials, hints, HUD and menus for a cinematic prequel, designed to teach players without pulling them out of 1900s Sicily.

TopSpin 2K25
UX Designer and leadHangar 13 · 2K2024

TopSpin 2K25

Joined a remote UX/UI pod mid-production and cleared the bottleneck that was slowing every feature down.

Hatchyverse
Creative DirectorHatchyverse · Remote2021–24

Hatchyverse

Brought a scattered set of products together into one IP: identity, branding, characters and the rules that keep everything canon.

Destroy All Humans! 2
UX and flow designBlack Forest Games · THQ Nordic2022

Destroy All Humans! 2 – Reprobed

Mapped the whole player flow in pre-production, and the shipped game stayed true to it.

Fishing Masters
Creative DirectorTen Square Games2022

Fishing Masters

Pivoted a realistic fishing sim into a hero-based multiverse, built to grow through live events.

Magical District
Creative DirectorTen Square Games · Original IP2021

Magical District

A new IP built outward from player research: personas first, mechanics second.

Rise to War
UX/UI DesignerNetEase Games · Warner Bros.2021

The Lord of the Rings: Rise to War

Deep strategy on a phone screen, held to the standards of one of the most protected IPs in fiction.

Destroy All Humans!
Senior UX/UI DesignerBlack Forest Games · THQ Nordic2020

Destroy All Humans!

Controller-first UX, haptic feedback and a HUD that stays readable in the middle of the chaos.

EVE Echoes
Senior UX DesignerNetEase Games2020

EVE Echoes

Helped fit one of PC gaming's most complex games onto a phone screen, for a global audience.

WWE Champions
Lead UX DesignerGear Inc · Scopely2019

WWE Champions

Led the UX team on a live game, from the Titles system to a landing page that puts the wrestlers first.

Football Strike
Game Designer, UXMiniclip2017

Football Strike

A career mode and customisation hub that give players a reason to return beyond the leaderboard.

Thunderbirds Are Go
Game DesignerMiniclip2016

Thunderbirds Are Go: Team Rush

An endless runner where switching characters plays out as a video call, so the run never stops.

Basketball Stars
Game DesignerMiniclip2016

Basketball Stars

A live multiplayer hit, later revamped using the UX I designed for Football Strike.

Technogym Unity
Interaction DesignerTechnogym2015

Technogym Unity

The connected console for Technogym's next generation of equipment, designed around people mid-workout.

Let's build a better player experience.

Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.