Work/EVE Echoes

EVE Echoes

Helped fit one of PC gaming's most complex games onto a phone screen, for a global audience.

PC to mobileWireframingGlobal audience
Role
Senior UX Designer
Studio
NetEase Games
Platform
iOS, Android
Year
2020
EVE Echoes

Overview

EVE Echoes brings EVE Online to mobile. It was my first project at NetEase Games in Guangzhou.

The challenge

EVE Online is famously deep. The mobile version had to simplify mechanics and interface drastically without losing what fans love.

My role

UX designer, working closely with the system designer.

What I did

  • Rethought UI and UX for small screens, simplifying mechanics and interface.
  • Worked with the system designer to understand each feature and the intent behind it before simplifying anything.
  • Mapped each feature's flow and wireframed the core screens, from the market to ISK transfers, before simplifying them.
  • Brought a Western player's perspective to a team designing for a global launch.

Outcome

Launched globally on iOS and Android in August 2020 and passed 2 million new players about six weeks later.

What I learned

Simplifying a deep game starts with understanding why every feature exists.

Gallery

8 images · click to enlarge
EVE Echoes key art
Feature flow mapped before simplifying for mobile
Wireframe sets for the core screens
Market: wireframe and shipped screen
Transfer dialog: wireframe and shipped screen
Space combat HUD, built for thumbs
Buying on the market
Ship hangar and inventory

Let's build a better player experience.

Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.