Work/EVE Echoes
EVE Echoes
Helped fit one of PC gaming's most complex games onto a phone screen, for a global audience.
PC to mobileWireframingGlobal audience
- Role
- Senior UX Designer
- Studio
- NetEase Games
- Platform
- iOS, Android
- Year
- 2020
EVE Echoes
Overview
EVE Echoes brings EVE Online to mobile. It was my first project at NetEase Games in Guangzhou.
The challenge
EVE Online is famously deep. The mobile version had to simplify mechanics and interface drastically without losing what fans love.
My role
UX designer, working closely with the system designer.
What I did
- Rethought UI and UX for small screens, simplifying mechanics and interface.
- Worked with the system designer to understand each feature and the intent behind it before simplifying anything.
- Mapped each feature's flow and wireframed the core screens, from the market to ISK transfers, before simplifying them.
- Brought a Western player's perspective to a team designing for a global launch.
Outcome
Launched globally on iOS and Android in August 2020 and passed 2 million new players about six weeks later.
What I learned
Simplifying a deep game starts with understanding why every feature exists.
Gallery
8 images · click to enlargeLet's build a better player experience.
Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.