Work/WWE Champions
WWE Champions
Led the UX team on a live game, from the Titles system to a landing page that puts the wrestlers first.
- Role
- Lead UX Designer
- Studio
- Gear Inc · Scopely
- Platform
- iOS, Android
- Year
- 2019
Overview
WWE Champions is Scopely's mobile RPG. At Gear Inc in Hanoi I led the UX team supporting it.
The challenge
Add features to a live game already full of systems, keep the wrestlers at the centre, and keep a distributed team aligned with the publisher.
My role
Lead UX Designer, mentoring UX designers, giving feedback to UI artists and coordinating approvals with Scopely.
What I did
- Mentored the UX designers and kept feedback to UI artists consistent.
- Coordinated design approvals with Scopely.
- Designed Titles, an equipment system presented as championship belts, and fitted it into the existing UI over several iterations.
- Led the landing page revamp, fitting many features while keeping the focus on the characters.
Outcome
The new landing page and Titles shipped to the live game with Scopely's approval, and were welcomed by veteran players.
What I learned
Leading UX is as much about consistent communication as it is about design.
Gallery
5 images · click to enlargeLet's build a better player experience.
Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.