Work/Rise to War

The Lord of the Rings: Rise to War

Deep strategy on a phone screen, held to the standards of one of the most protected IPs in fiction.

Mobile UXTouch gesturesIP collaboration
Role
UX/UI Designer
Studio
NetEase Games · Warner Bros.
Platform
iOS, Android
Year
2021
Rise to War

Overview

Rise to War is a mobile strategy game by NetEase Games, made in partnership with Warner Bros. Interactive Entertainment.

The challenge

Fit territory strategy, armies and alliances onto a phone screen, with every screen approved by the owners of one of fiction's most protected worlds.

My role

UX/UI designer, drafting UX with game designers and directing interface details and overpaints with UI artists.

What I did

  • Drafted UX with game designers, then refined interface and overpaints with UI artists through many rounds of IP review.
  • Used the first film trilogy as the reference for visuals and lore, which made review conversations faster.
  • Prototyped features that feel native to Middle-earth, such as summoning through the Flame of Anor and a skill tree inspired by the Doors of Durin and Bilbo's handwriting.
  • Borrowed from city builders for territory management, with a camera that makes the world feel larger as players expand.
  • Designed map navigation around touch gestures, pinching from the whole region down to a single city.

Outcome

Launched worldwide on iOS and Android in 2021.

What I learned

With a protected IP, references are your strongest argument in review.

Gallery

7 images · click to enlarge
Rise to War key art
Map flow with touch gestures: pinch to zoom from region to city
Commander profiles as pages of a lore book
Summoning concepts built around a sacred flame
Skill tree concepts: the Doors of Durin, the White Tree and the One Ring's inscription
Battle screen with commanders and armies
Recruiting a commander, with lore text from the source material

Let's build a better player experience.

Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.