Work/Technogym Unity

Technogym Unity

The connected console for Technogym's next generation of equipment, designed around people mid-workout.

Service designConnected hardware
Role
Interaction Designer
Studio
Technogym
Platform
Connected fitness equipment
Year
2015
Technogym Unity

Overview

Unity is the connected console on Technogym's fitness equipment, combining personalised workouts with TV, music and the web.

The challenge

Design one platform for a whole new series of products, used by people who are moving, tired and short on attention.

My role

Interaction designer on the Unity platform.

What I did

  • Designed the new series of Unity platforms for future Technogym products.
  • Envisioned services and scenarios beyond the screen.
  • Designed personalisation for goals, exercises, intensity and duration.
  • Storyboarded workout sessions and service scenarios, such as calling a trainer for help straight from the machine.

Outcome

A platform designed for the next series of Technogym equipment.

What I learned

Watching people use a product mid-workout was my first real lesson in designing for behaviour.

Gallery

7 images · click to enlarge
The Unity console on a treadmill
Unity 3.0: personal goals, workouts and entertainment
Connecting phones, wearables and the gym's ecosystem
Storyboard of a workout session, step by step
Service scenarios: a better gym experience and asking for a trainer
A strength machine console that shows reps at a glance
Training mode concepts and the dashboard structure

Let's build a better player experience.

Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.