About

I'm Francis, a UX and creative direction consultant for games. Italian, born in Sicily and raised in Milan, with Filipino roots.

12years in game UX
8studios worked with
6countries I've lived in
FrancisPortrait of Francis Leo Tabios

My story

Growing up between two cultures, and later working across Europe and Asia, taught me that players read the same screen in very different ways.

I studied product-service system design at Politecnico di Milano and NABA, with a year at Tongji University in Shanghai. It taught me to design the whole journey around a product, as well as what's on screen.

My first role was at Technogym, designing the connected console on its gym equipment. Watching people use it mid-workout, tired and distracted, taught me to design around how people actually behave. I took that into games at Miniclip and never looked back.

Since then I've shipped mobile hits, built original IP and led UX on AAA console games in Italy, China, Vietnam, Germany, Poland and the UK. Today I work with studios as a consultant on player experience and creative direction, and I write books about directing and the creative process.

Career

  • Hangar 13 · 2KLead UX Designer · Brighton, United Kingdom
    2023–2026
  • HatchyverseCreative Director · Remote
    2021–2024
  • Ten Square GamesCreative Director · Warsaw, Poland
    2020–2023
  • Black Forest GamesSenior UX/UI Designer · Offenburg, Germany
    2019–2020
  • Gear Inc · ScopelyLead UX Designer on WWE Champions · Hanoi, Vietnam
    2019
  • NetEase GamesSenior UX Designer · Guangzhou, China
    2018–2019
  • MiniclipGame Designer · Genoa, Italy
    2016–2017
  • TechnogymInteraction Designer · Cesena, Italy
    2014–2015

Recognition

  • Bronze Award, Samsung Young Design Award, for Cerere, a playful food-education system for children

    2013
  • Winning team, Audi App Jam, Shanghai

    2013
  • Winner, "Un designer per le imprese", Milan Chamber of Commerce, exhibited at La Triennale di Milano

    2010
  • Student winner, L.E.D. Light Exhibition Design, City of Milan, shown in Piazza della Scala

    2009

Art and exhibitions

  • Artwork for Ubisoft's Assassin's Creed Origins, exhibited at Lucca Comics & Games

    2017
  • Artwork for Assassin's Creed Unity, exhibited in Venice during the 56th Biennale

    2015
  • Artwork published in the Game Art Revolution and Art (R)evolution books

    2015–18

Languages

  • ItalianNative
  • IlocanoNative
  • EnglishProfessional
  • SpanishWorking

Let's build a better player experience.

Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.