Work/Destroy All Humans! 2
Destroy All Humans! 2 – Reprobed
Mapped the whole player flow in pre-production, and the shipped game stayed true to it.
- Role
- UX and flow design
- Studio
- Black Forest Games · THQ Nordic
- Platform
- PC, PlayStation, Xbox
- Year
- 2022
Overview
Reprobed is the remake of the 2006 sequel. I joined in pre-production, and the team gave me full trust to explore its UX direction.
The challenge
Keep what fans loved about a cult classic while bringing every flow, menu and mode up to modern standards, including local split-screen.
My role
Owned UX and flow design from pre-production, working with the design and UI teams.
What I did
- Played the original on older consoles and read fan blogs and comments to learn what players loved and what frustrated them.
- Built a full flow map of every feature, starting from the tutorial and taking cues from Final Fantasy VII Remake's clean, informative approach.
- Designed the split-screen layout, splitting the screen equally and using the spare space for the map and mission goals.
- Redesigned the skins menu so the 3D model gets room to breathe and players see more options at once.
Outcome
Shipped in 2022 on PC, PlayStation and Xbox. The released flows stayed consistent with the map I made in pre-production.
What I learned
Fan comments are free user research. They told us what to protect and what to fix before we drew a single screen.
Gallery
6 images · click to enlargeLet's build a better player experience.
Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.