Writing/Interview
Designing Photo Mode for Mafia: The Old Country
How a photography minigame grew into a full Photo Mode, and why it had to feel native on every platform.

The story
The PhotoMode is a magazine for virtual photographers. For its Q&A on Mafia: The Old Country, it interviewed me and gameplay engineer Diogo Silva about the Photo Mode we added with the Free Ride update.
The idea came from the game itself. The story already had a photography minigame where Enzo uses a vintage camera, and the world was detailed enough to deserve a proper tool for capturing it.
The design challenge was that photo modes have no industry standard: every game handles camera controls and menus differently. We treated other games as case studies, kept what worked, dropped what didn't fit, and built our own system.
Highlights
- A narrative minigame became the seed for a full player-facing feature.
- Controls had to feel native on both mouse and keyboard and on a controller.
- Every interaction stays consistent with menus players had already learned.
- Filters, vignette, film grain and scratches, plus Cinema Siciliano, a black-and-white mode inspired by classic Italian film.
- Credit to Anna Wikström, whose work was key to bringing it to life.
