Writing/Paper
Best practices, challenges and trends in games user research
A Game Access roundtable with researchers and designers from across the industry, published as an academic paper.

The story
At Game Access 2024 I joined a roundtable on games user research with researchers and designers from studios and universities.
We talked about how teams actually run player research, what gets in its way, how researchers can grow their careers and where the field is heading. A year later the conversation was published as a paper in the ACM Digital Library, so anyone can read and cite it.
At the same conference I gave a talk on how the TopSpin 2K25 UX team cleared its bottleneck.
Highlights
- A live industry conversation turned into a citable paper.
- Covers research methods, common obstacles, career advice and trends.
- Brings together studio practice and academic research.