Writing/Article

ArticleTen Square Games blogApr 2021

Dare to explore

Why I joined a brand-new studio with no games to show, and why we killed our first prototype.

Dare to explore
Dare to Explore, one of Ten Square Games' core values
Dare to Explore, one of Ten Square Games' core values

The story

After working in Italy, China, Vietnam and Germany, I was approached by Ten Square Games to help start its new Warsaw studio. The team was brand new and had no games to point to. In the interview I asked what would happen if our first game turned out bad. Their answer: you learn from it and make a better one. That was the moment I decided to dare.

Two months into our first prototype, we killed it. Because of what we had learned, the next concept took only a couple of days to prototype. Stopping early saved far more time than it cost.

Highlights

  • Exploration needs a safe space. People experiment more when they're not afraid to fail.
  • Be data-informed, not data-driven: surveys and persona research guide decisions without replacing judgement.
  • Research players before launch, not only after.

Let's build a better player experience.

Whether you need fresh eyes on your onboarding, a partner through your next milestone or someone to lead UX and creative direction, I'd love to hear about your game.